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Grade 1 Science Colorado standards Standards

48 standards - Colorado Colorado standards

These are the official Grade 1 Science Colorado Colorado standards — the exact codes and student expectations grade 1 teachers are required to teach and Colorado state test assesses. Browse every standard below, then generate a print-ready, Colorado standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Practice responsible, ethical, and safe use of computing technology and the internet.

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Digital Citizenship

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Design and create programs, individually and collaboratively, for a variety of disciplines.

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Computer Programming

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Use systems thinking to describe networks and common software and hardware components.

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Computing Systems and Networks

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Represent and analyze data in order to generate new knowledge and capability.

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Systematically analyze a problem using decomposition and abstraction to formulate a solution.

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Develop, utilize, and evaluate algorithms, to model and solve problems.

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Computational Thinking

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CS.1.1.1

An algorithm is a set of steps for a specific purpose and can be modified.

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CS.1.1.1.a

Create and follow algorithms (sets of step-by-step instructions) to complete tasks.

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CS.1.1.1.b

Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.

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CS.1.1.1.c

Using correct terminology, describe steps taken, and choices made during the process of program development and revision.

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CS.1.1.2

Complex problems can be broken into smaller parts to facilitate solving the problem.

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CS.1.1.2.a

Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.

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CS.1.1.3

Data is information that can be collected, stored, and represented in a variety of ways.

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CS.1.1.3.a

Find, add, change, and delete information using a computing device and define the information stored as data.

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CS.1.1.3.b

Collect and present the same data in various visual formats.

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CS.1.1.3.c

Describe patterns in data using visual representations such as charts or graphs, to make predictions.

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CS.1.1.3.d

Use numbers or other symbols to represent information and describe that this is similar to how computer programs represent information.

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CS.1.2.1

Computing systems rely on both hardware and software, that can be local or accessed remotely.

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CS.1.2.1.a

Describe basic hardware and software problems using accurate terminology.

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CS.1.2.1.b

Describe the difference between online and local use of computing devices.

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CS.1.2.1.c

Recognize that equipment is needed to access a network.

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CS.1.3.1

A computer program is a sequence of steps that is expressed in a computer programming language so that a computer can follow and perform the steps.

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CS.1.3.1.a

Use appropriate software to perform a variety of tasks.

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CS.1.3.1.b

Develop programs with sequences to express ideas or address a problem.

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CS.1.3.1.c

Cite sources when using the ideas and creations of others while developing programs.

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CS.1.6.1

Digital citizenship plays a role in our everyday lives both in person and online.

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CS.1.6.1.a

Explain that there are rules for interacting online that are intended to keep people safe.

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CS.1.6.1.b

Differentiate between appropriate and inappropriate online behavior.

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ESS3

Earth and Space Science

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ESS3.1.1

Patterns of movement of the sun, moon and stars as seen from Earth can be observed, described and predicted.

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ESS3.1.1.a

Use observations of the sun, moon, and stars to describe patterns that can be predicted.

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ESS3.1.1.b

Make observations at different times of year to relate the amount of daylight to the time of year.

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LS2

Life Science

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LS2.1.1

All organisms have external parts that they use to perform daily functions.

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LS2.1.1.a

Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow and meet their needs.

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LS2.1.1.b

Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.

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LS2.1.2

Young organisms are very much, but not exactly, like their parents, and also resemble other organisms of the same kind.

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LS2.1.2.a

Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.

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PS1

Physical Science

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PS1.1.1

Sound can make matter vibrate and vibrating matter can make sound.

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PS1.1.1.a

Plan and conduct investigations to provide evidence that vibrating materials can make a sound and that sound can make materials vibrate.

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PS1.1.1.b

Make observations to construct an evidence-based account that objects can be seen only when illuminated.

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PS1.1.1.c

Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.

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PS1.1.1.d

Use tools and materials to design and build a device that used light or sound to solve the problem of communicating over a distance.

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